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An exploration of the influencing factors of privacy fatigue among mobile social media users from the configuration perspective
Non-contact lensless holographic reconstruction of diffractive intraocular lenses profiles
Ripening associated antioxidant and phytochemical changes in mango (Mangifera indica) cultivar Dusehri
Spatial transcriptomics of healthy and fibrotic human liver at single-cell resolution
Development of nanofiber facial mask inspired by the multi-function of dried ginger (Zingiberis Rhizoma) essential oil
Expression pattern of cancer-associated cellular senescence genes in clear cell renal cell carcinoma distinguishes tumor subclasses with clinical implications
Association between the systemic immunity-inflammation index and stroke: a population-based study from NHANES (2015–2020)
Interplay between disorder and topology in Thouless pumping on a superconducting quantum processor
Geospatial distribution of unimproved water source and sanitation facilities in Ethiopia: evidence from the latest demographic and health survey (2019)
A 13-level switched-capacitor-based multilevel inverter with reduced components and inrush current limitation
Discrepancy and agreement between subjective symptoms and visual field impairment in glaucoma patients at a driving assessment clinic
A data-driven group retrosynthesis planning model inspired by neurosymbolic programming
First report on comprehensive genomic analysis of a multidrug-resistant Enterobacter asburiae isolated from diabetic foot infection from Bangladesh
Narrative mobile video game-based cognitive training to enhance frontal function in patients with mild cognitive impairment
Abstract Although cognitive training has been proposed as a possible therapeutic modality for mild cognitive impairment (MCI), most serious games focus on specific tasks. This study aimed to investigate the feasibility and efficacy of narrative video game-based cognitive intervention for MCI. A four-week (± 1-week) mobile game intervention was given to 17 MCI participants (mean age (SD) = 72.8(4.75)). At baseline and post-intervention, the participants received neuropsychological tests and a depression scale. Frontal function was assessed using the Corsi block-tapping test, Color Word Stroop Test, Controlled Oral Word Association Test, Digit Symbol Coding, and Trail Making Test-Elderly’s Version; depression was assessed using the Geriatric Depression Scale. User’s compliance and gaming experience were also evaluated. MCI patients showed significant improvements in frontal function, particularly in Digit Symbol Coding (mean ± SD, 0.47 ± 0.49, p = 0.007) and phonemic fluency (mean ± SD, 0.39 ± 0.55, p = 0.024). Each frontal subtest’s mean z-score was increased (mean ± SD, 0.44 ± 0.38, p = 0.008). Block span and depression scale remained unchanged. High adherence rates (122.35%) and favorable feedback on the gaming experience indicated that the game intervention’s usability boosted patients’ motivation and engagement. Our findings demonstrate that narrative game-based cognitive intervention was not only beneficial but also enjoyable for elderly MCI.
A novel approach for agricultural carbon emission reduction by integrating fermatean neutrosophic set with WINGS and AHP-EWM
Parameters for one health genomic surveillance of Escherichia coli from Australia
Abstract Genomics is a cornerstone of modern pathogen epidemiology yet demonstrating transmission in a One Health context is challenging, as strains circulate and evolve within and between diverse hosts and environments. To identify phylogenetic linkages and better define relevant measures of genomic relatedness in a One Health context, we collated 5471 Escherichia coli genome sequences from Australia originating from humans (n = 2996), wild animals (n = 870), livestock (n = 649), companion animals (n = 375), environmental sources (n = 292) and food (n = 289) spanning over 36 years. Of the 827 multi-locus sequence types (STs) identified, 10 STs were commonly associated with cross-source genomic clusters, including the highly clonal ST131, pandemic zoonotic lineages such as ST95, and emerging human ExPEC ST1193. Here, we show that assessing genomic relationships at ≤ 100 SNP threshold enabled detection of cross-source linkage otherwise obscured when applying typical outbreak-oriented relatedness thresholds ( ≤ 20 SNPs) and should be considered in interrogation of One Health genomic datasets.
U-shaped associations between body mass index and serum liver enzyme levels
Congestion avoidance in 6G networks with V Gradient Geocast Routing Protocol
AbstractThis is a moment of heavy necessity for a dependable internet connection in the modern world, which is used to engage in business dealings, communicate with other people, entertain oneself, and lead a daily life. Therefore, a Wi-Fi 6 router must have an internal wire-free connection within a house or business. However, as they depend on the weather and are installed in ways that expose them to infiltration, they are vulnerable. The increased demand for Internet services for business, communication, and leisure activities due to poor weather puts added stress on the network, slowing down the speeds and increasing congestion. The bottom line is to prioritize traffic and lower latency and convergence time to improve network performance under less-than-ideal weather conditions. This will be realized using highly technical approaches such as the mini-batch gradient descent optimization algorithm for network optimization and the V Gradient Geocast Routing Protocol for effective routing. The proposed enhanced congestion avoidance model with V Gradient Geocast Routing Protocol in 6G networks under unfavorable weather conditions attains an accuracy of 98.85%.