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A comparative analysis of L-moments, maximum likelihood, and maximum product of spacing methods for the four-parameter kappa distribution in extreme value analysis
Feshbach hypothesis of high-Tc superconductivity in cuprates
AbstractResonant interactions associated with the emergence of a bound state constitute one of the cornerstones of modern many-body physics. Here we present a Feshbach perspective on the origin of strong pairing in Fermi-Hubbard type models. We perform a theoretical analysis of interactions between spin-polaron charge carriers in doped Mott insulators, modeled by a near-resonant two-channel scattering problem, and report evidence for Feshbach-type interactions in the $${d}_{{x}^{2}-{y}^{2}}$$ d x 2 − y 2 channel, consistent with the established phenomenology of cuprates. Existing experimental and numerical results on hole-doped cuprates lead us to conjecture the existence of a light, long-lived, low-energy excited state of two holes, which enables near-resonant interactions. To put our theory to a test we suggest to use coincidence angle-resolved photoemission spectroscopy (cARPES), pair-tunneling measurements or pump-probe experiments. The emergent Feshbach resonance among spin-polarons could also underlie superconductivity in other doped antiferromagnetic Mott insulators highlighting its potential as a unifying strong-coupling pairing mechanism rooted in quantum magnetism.
Immunologic investigations into transgene directed immune-mediated myositis following delandistrogene moxeparvovec gene therapy
Asymmetric distribution of G-quadruplex forming sequences in genomes of retroviruses
Sulfonated polystyrene foam waste as an efficient catalyst for Friedel-Crafts type reactions
Moiré band structure engineering using a twisted boron nitride substrate
An exploration of the influencing factors of privacy fatigue among mobile social media users from the configuration perspective
Non-contact lensless holographic reconstruction of diffractive intraocular lenses profiles
Ripening associated antioxidant and phytochemical changes in mango (Mangifera indica) cultivar Dusehri
Spatial transcriptomics of healthy and fibrotic human liver at single-cell resolution
Development of nanofiber facial mask inspired by the multi-function of dried ginger (Zingiberis Rhizoma) essential oil
Expression pattern of cancer-associated cellular senescence genes in clear cell renal cell carcinoma distinguishes tumor subclasses with clinical implications
Association between the systemic immunity-inflammation index and stroke: a population-based study from NHANES (2015–2020)
Interplay between disorder and topology in Thouless pumping on a superconducting quantum processor
Geospatial distribution of unimproved water source and sanitation facilities in Ethiopia: evidence from the latest demographic and health survey (2019)
A 13-level switched-capacitor-based multilevel inverter with reduced components and inrush current limitation
Discrepancy and agreement between subjective symptoms and visual field impairment in glaucoma patients at a driving assessment clinic
A data-driven group retrosynthesis planning model inspired by neurosymbolic programming
First report on comprehensive genomic analysis of a multidrug-resistant Enterobacter asburiae isolated from diabetic foot infection from Bangladesh
Narrative mobile video game-based cognitive training to enhance frontal function in patients with mild cognitive impairment
Abstract Although cognitive training has been proposed as a possible therapeutic modality for mild cognitive impairment (MCI), most serious games focus on specific tasks. This study aimed to investigate the feasibility and efficacy of narrative video game-based cognitive intervention for MCI. A four-week (± 1-week) mobile game intervention was given to 17 MCI participants (mean age (SD) = 72.8(4.75)). At baseline and post-intervention, the participants received neuropsychological tests and a depression scale. Frontal function was assessed using the Corsi block-tapping test, Color Word Stroop Test, Controlled Oral Word Association Test, Digit Symbol Coding, and Trail Making Test-Elderly’s Version; depression was assessed using the Geriatric Depression Scale. User’s compliance and gaming experience were also evaluated. MCI patients showed significant improvements in frontal function, particularly in Digit Symbol Coding (mean ± SD, 0.47 ± 0.49, p = 0.007) and phonemic fluency (mean ± SD, 0.39 ± 0.55, p = 0.024). Each frontal subtest’s mean z-score was increased (mean ± SD, 0.44 ± 0.38, p = 0.008). Block span and depression scale remained unchanged. High adherence rates (122.35%) and favorable feedback on the gaming experience indicated that the game intervention’s usability boosted patients’ motivation and engagement. Our findings demonstrate that narrative game-based cognitive intervention was not only beneficial but also enjoyable for elderly MCI.