People use fast and flat simulation to reason about new games

K Katherine M. Collins C Cedegao E. Zhang L Lionel Wong M Mauricio Barba da Costa G Graham Todd A Adrian Weller S Samuel J. Cheyette T Thomas L. Griffiths J Joshua B. Tenenbaum

Abstract

Abstract Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, often focusing on expert-level or even super-human play 1–6 . But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making problems that they have never thought about before. Here we use novice gameplay to study how people reason about new problem settings. Through a series of large-scale behavioural studies with over 1,000 participants and 121 two-player strategic board games (almost all novel to our participants), we show that people are systematic and adaptively rational in how they play a game for the first time or evaluate a game (for example, how fair or how fun it is likely to be) before they have played it even once. We explain these capacities via a computational cognitive model that we call the ‘Intuitive Gamer’: a model based on mechanisms of fast and flat (depth-limited) goal-directed probabilistic simulation. Our work offers insights into how people rapidly evaluate, act and make suggestions when encountering novel problems, and could inform the design of more flexible and human-like artificial intelligence systems that can determine not just how to solve new tasks but also whether a task is worth thinking about at all.

Article Details

Journal Nature
Volume / Issue Vol. 655, Issue 8123
Published July 16, 2026
Pages 598-607
ISSN 0028-0836
Publisher Nature Portfolio

Journal Info

Nature

Nature Portfolio

ISSN: 0028-0836 Health Sciences

Authors (9)

K

Katherine M. Collins

C

Cedegao E. Zhang

L

Lionel Wong

M

Mauricio Barba da Costa

G

Graham Todd

A

Adrian Weller

S

Samuel J. Cheyette

T

Thomas L. Griffiths

J

Joshua B. Tenenbaum