People use fast and flat simulation to reason about new games
Abstract
Abstract Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence, often focusing on expert-level or even super-human play 1–6 . But real life also pushes human intelligence along a different frontier, requiring people to flexibly navigate decision-making problems that they have never thought about before. Here we use novice gameplay to study how people reason about new problem settings. Through a series of large-scale behavioural studies with over 1,000 participants and 121 two-player strategic board games (almost all novel to our participants), we show that people are systematic and adaptively rational in how they play a game for the first time or evaluate a game (for example, how fair or how fun it is likely to be) before they have played it even once. We explain these capacities via a computational cognitive model that we call the ‘Intuitive Gamer’: a model based on mechanisms of fast and flat (depth-limited) goal-directed probabilistic simulation. Our work offers insights into how people rapidly evaluate, act and make suggestions when encountering novel problems, and could inform the design of more flexible and human-like artificial intelligence systems that can determine not just how to solve new tasks but also whether a task is worth thinking about at all.
Article Details
Authors (9)
Katherine M. Collins
Cedegao E. Zhang
Lionel Wong
Mauricio Barba da Costa
Graham Todd
Adrian Weller
Samuel J. Cheyette
Thomas L. Griffiths
Joshua B. Tenenbaum